How to Find Best Counter Strike (CS 1.6) Server Rates .. ?
Note:You wont find this type of Chart anywhere else so .... please recommend this site to your friends too ...
For All you Server Operators Out there ... I have prepared this Server Rate Chart... For you only.. so that your server should operate @ minimum lag and minimum response time !
These are the most important Settings that you must configure properly for your server:
1.sv_maxrate
2. sv_minrate
3. sv_maxupdaterate
4. maxplayers
5. sv_voicecodec voice_speex
6. sv_voiceenable 0
7. sv_voicequality 2
Please not i have done "sv_voiceenable 0" coz just incase if u enable it (sv_voiceenable 1) then the quality wont cause much of lag and loss...!
Q:How to Use This Chart?
Ans:Simple ! Just go to Speedtest.net and check your Upload Speed (Download speed is not so important) and Match it with the Nearest Possible value mentioned in the chart This way you will get the most optimum values for:
sv_maxrate
sv_maxupdaterate
maxplayers
sv_minrate 0 (it is will remain zero in all cases)
then just put these values in your server.cfg file
also Note the Chart is for Windows servers Only ... not for Linux based.
Formulae Used in Makin Chart:
For Windows:
sv_minrate = 0 (always)
sv_maxupdaterate = sv_maxrate/300
sv_maxrate =125 x uploadspeed / number_of_players_you_want
When sv_maxrate is constant:
1.sv_maxrate 8000
bandwidth in Kbps / 64 = recommended number of slots
2.sv_maxrate 6000
bandwidth in Kbps / 48 = recommended number of slots
3.sv_maxrate 4000
bandwidth in Kbps / 32 = recommended number of slots
4.sv_maxrate 3000
bandwidth in Kbps / 24 = recommended number of slots
For Linux:
sv_maxupdaterate = sv_maxrate/200
In Look Up Chart
Where:
1.sv_maxrate = Maximum Rate of Server
2. sv_minrate = Minimum rate of Server (it should always be Zero)
3. sv_maxupdaterate = How many frames per sec you are allowing for you clients to get.
4.Max players = maximum number of players you wish to allow.
5. Play Quality = how smooth your play will be for you and players on your Server (Clients)
Counter Strike Server Rate Calculator Look Up Chart
Upload Speed
Max Players
sv_maxrate
sv_maxupdaterate
PlayQuality
100
4
3000
10
Acceptable
200
6
4000
13
Good
200
8
3000
10
Acceptable
300
12
3000
10
Acceptable
300
9
4000
13
Good
300
6
6000
20
V.Good
300
4
8000
26
Excellent
400
16
3000
10
Acceptable
400
12
4000
13
Good
400
8
6000
20
V.Good
400
6
8000
26
Excellent
500
20
3000
10
Acceptable
500
15
4000
13
Good
500
10
6000
20
V.Good
500
8
8000
26
Excellent
600
25
3000
10
Acceptable
600
18
4000
13
Good
600
12
6000
20
V.Good
600
9
8000
26
Excellent
700
29
3000
10
Acceptable
700
21
4000
13
Good
700
14
6000
20
V.Good
700
10
8000
26
Excellent
800
32
3000
10
Acceptable
800
25
4000
13
Good
800
16
6000
20
V.Good
800
12
8000
26
Excellent
900
32
3515
11
Acceptable
900
28
4017
13
Good
900
24
4687
15
V.Good
900
20
5625
18
V.Good
900
14
8000
26
Excellent
1000
32
3906
13
Good
1000
24
5208
17
V.Good
1000
20
6000
20
V.Good
1000
15
8000
26
Excellent
1100
32
4296
14
Acceptable
1100
27
5000
16
Good
1100
22
6000
20
V.Good
1100
17
8000
26
Excellent
1200
32
4687
15
Good
1200
25
6000
20
V.Good
1200
18
8000
26
Excellent
1300
32
5078
17
Good
1300
27
6000
20
V.Good
1300
20
8000
26
Excellent
1400
29
6000
20
V.Good
1400
21
8000
26
Excellent
1500
31
6000
20
V.Good
1500
23
8000
26
Excellent
1600
32
6000
20
V.Good
1600
25
8000
26
Excellent
1700
32
6000
20
V.Good
1700
26
8000
26
Excellent
Counterstriketutes.blogspot.com Team
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One of the biggest games around the world, is very addictive and it can find people very, very good playing on it. The game is divided into two parts, Counterterrorism (good) and Terrorists (bad) in a game you will be one of these two teams and with other soldiers on your team must defeat the enemy causing maximum damage and killing all its members. The game can be viewed as the M4A1 mythical weapons, the AK-47 or the light gun Deagle, in terms of available maps can enjoy a variety of maps that come with the game but otherwise you can download any kind of map, skin or plugin and install it on our fabulous game of Cs 1.6 No Steam.
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Now divide the players in such a way that when all of them added should give you the total player capacity of your server. (we calculated in step 1)
For eg. If you have total of 24 player capacity then you can have several servers running with different configuration like
a) two Servers of 12 players capacity each so that 12+12 =24
b)one 4players capacity , Second 12 player capacity, third 8 player capacity .. so that 4+12+8 = 24 Players in total. ....... I Hope you get the idea..!
Make sure you have made all the settings correct for each server running... else read this! e.g sv_maxrate , sv_maxupdaterate
Now launch you servers one after another (Use console mode for each not GUI) and make required changes for each by manually changing their sv_maxrate,sv_maxupdaterate using this Server Rate Chart .
Most Importtant: Donot Forget to change port for every server you create i.e. for 4 servers created should have 4 different ports assingned. Please have a look at images below. you can also download them
Never Play on same PC on which you are hosting your servers......
Thanks ! ..... So have i missed something ? anything else you wanna share ?
CounterStriketutes.blogspot.com Team
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Run it and load any image you want to make spray logo for.
Click on adjust image button (choose the sizes available , multiple of 16) and the press button "Convert into 256 colors"
Click on Save button
Select export to WAD , button and give any name to file and locate where you want to save the file.
Remember where you 've saved the file
Click Close button
move that .WAD file so created into your server/cstrike/ Directory.
Still finding it Difficult ........
Then watch this HLtagconverter Video
CounterStriketutes.blogspot.com team
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Note:This tutorial is an original work of SuperJer.com and All the credits belongs to him only also the article is mentioned on this site to make people more aware of the process of making CS 1.6 maps without of a much difficulty..! No modifications are being made in the article.
Courtsey: All credits to SuperJer.com for making this wonderful tutorial ..!
How to make Counter Strike (CS ) 1.6 Map .... ?
Get Learned!TUTORIAL "I want to make CS maps but don't know where to start!"
I hear this all the time. And instead of kicking people in the face and throwing them in the gutter for trying to talk to me, I thought I'd change my ways and write this little helpy page. Note: this is for people who have ABSOLUTELY no clue about making maps for HL or HL mods. So, if that is you, and you need to be told what to do, read on, little doggy!
This guide is NOT for CS:Source or HL2 etc.
If you have less time watch the video
This guide IS for original Counter-Strike (v1.6 or older). However, it is a good starting point to learn to map for similar games.
Step 1 - Get the DopeINSTALL You can't make something out of nothing, so grab yourself a shiny new copy of the "Valve Hammer Editor" and also get the "ZHLT Compilers". These are absolutely required to make maps for HL games.
The Valve Hammer Editor, henceforth referred to as "Teh Hammre" is what you will use to physically build your map. With it you decide the placement of walls, textures, player starts etc.. ZHLT converts, or compiles your map so that Half-Life can load and play it.
Install Teh Hammre and start the program. Click NO when it asks you something upon starting up. You should look at the help guide later but for now it has too much information all at once. Then you should see something similar to this:
It's time to configure!
Get Learned! Step 2 - Plug It InCONFIGURE
Many new users of Teh Hammre are so scared by the configuring process that they run away, never to come back. There's a TON of stuff to set up! The trick is that you can ignore most of it, so here's all you need to do:
1) Click the Game Configurations tab 2) Click the Edit button 3) Click the Add button in the dialog that pops up 4) Type "cstrike" in the textbox 5) Click the OK button 6) Click Close 7) Now click the Add button on the big Configure window 8) Add the file called "halflife-cs.fgd" ..Locationof fgd file?... or Download halflife-cs.fgd here...Google will get directories listed...open anyne and download .fgd file ....Else get this 9) Click the Textures tab 10) Click the Add WAD button 11) Add the file called "cstrike.wad" Location of wad file? or Download cstrike .wad FILE 12) All done -- click OK to close the big Configure window
You can get back to the Configure window by selecting Tools->Options from the menu bar. You should go there and look around once you are familiar with map design.
If you completed everything on this page, you're now ready to start building!
Get Learned! Step 3 - Buildin' BlocksBRUSHES You should have Teh Hammre open, so now select File->New from the menu bar. You should now see 4 big black rectangles, or viewports, labelled camera, top, front and side. To the right, you should see a panel that looks like this:
That panel shows what texture is currently selected. A texture is a picture that is plastered onto a wall, floor, ceiling, or surface in a 3d game. You've probably seen them before. You can choose a new texture by clicking the Browse button. It will display a list of all the textures you have loaded right now. (Remember opening the file 'cstrike.wad'? That's where these textures came from.)
Once you have selected a texture that makes your heart filled with gladness, click the button on the left that looks like this:
This is the brush creation tool. A brush is a 3d chunk of space defined by a few surfaces. For example, a cube is defined by 6 surfaces or planes. Move your mouse pointer over the viewport labelled 'top'. It should look like a plus with a fuzzy rectangle. Now click and drag on the grid in the top viewport to draw a rectangle. When you let go of the drag, the rectangle should turn white and 8 little white handles should appear around it. You can use the handles to resize your rectangle.
KEY POINT: Look at the other viewpoints. Your rectangle is actually a 3d box! Isn't that rad? What you need to get used to is looking at a 3d object from different 2d views. If you can master that, you'll be able to create just about anything you like!
Now notice that you can resize your box in all 3 viewports. This may not seem important now, but when you are building a complex shape later, this is super-duper useful. Also try clicking inside your box and dragging it. This is how you move it around.
Now hit Enter on your keyboard. Your box should have turned blue or green, meaning it actually exists now. Before it was just a plan. You can click on your box, or brush, like I said earlier, and it will turn red. In Hammer, when something is red, that means it is selected. You can resize and move selected brushes just like you did before.
Now glue on your wings because it's time to get to the next page, Sally!
Get Learned! Step 4 - Learn to FlyCAMERAS
See that big juicy red button that looks like this?
That's the camera button, and we're going to use it to look at stuff! So click it and enter camera mode. In camera mode you can't move brushes around, you can only look around. So, hold shift and click and drag in the top viewport from A to B as shown:
That's how you create a new camera. The blue circle is the eye and the red line is the direction of sight. By clicking on either end you can move them around. To delete a camera, just press Delete on your keyboard while it is selected (red).
If you created your camera correctly, you should see a 3d box in the upper left viewport like this:
If you don't see it, look in your top, front and side viewports to make sure that the line of sight is pointing from the eye to your brush. If you STILL can't see it, make sure your camera isn't too close to your brush. Don't read further until you can see your brush in 3d!
If you can see your brush in 3d, left click and hold in the 3d viewport and move the mouse around A LITTLE BIT. This is how you turn the camera view, or look around.
Now RIGHT click and hold in the 3d view and move the mouse A LITTLE BIT. This is how you move the camera in it's plane of vision -- any direction but forward. Get used to this and then continue reading.
Ok, now here's where it gets wild, LEFT AND RIGHT click at the SAME TIME and hold in the 3d view and move the mouse. This is how you move forward.
These controls may seem odd but once you get used to them you'll be able to fly around your map with the greatest of ease. The reason why I told you to move the mouse A LITTLE BIT is because if you move too much you can get lost in the scary blackness. If this happens to you, just create a new camera in the top viewport that is pointing at something to look at.
Now that you can fly, let's build a room...
Get Learned! Step 5 - PlumbingLEAK PROTECTION
Before I explain what a leak is, why don't you click where it says camera in the 3d view and select 3D textured:
You should now see that your brush is wall-papered with that texture you picked earlier. You can click any of the viewport labels to change what each view is, but don't worry about that now. Back to the main subject, here's the most important point of all this:
Your job as a mapper is to build a 3d container that holds water (or beer).
Stunned? Let me explain. Think of brushes as solid blocks of wood you can glue together and build stuff with in real life. Now whatever you build, we're going to magically fill it with precious, precious beer. Then we're going to turn it upside down and shake it around A LOT. If any of the beer comes out, you have a leak. LEAKS ARE BAD. The biggest problem beginners have is leaks.
Take a look at this box, maybe it's going to be a room in a Counter-Strike map:
It's got an open top, and that's not good. You know why? The beer! We're going to lose the beer! All we need to do is slide a brush on top to seal up the room:
Only in picture 3 is the beer going to be safe. No matter what shape map you make it has to be all sealed up with NO leaks. Example:
Check it out! This complicated system of rooms and hallways is just a bunch of brushes sitting in the right places. I made it by positioning each one where you see it:
Now I want you to just build a single squarish room. So first, click on this button:
That's the selection tool -- it's what you were using after you created your brush, when you moved it and stretched it. Now click on your brush to select it (in 3d or 2d view). It should turn red. Use the white handles in the 2d views to make it square and flat. It's going to be your floor.
It might be helpful to know that you can use the + and - keys on the FAR RIGHT EDGE of your keyboard to zoom in and out in the 2d views. Just put your mouse pointer over a 2d viewport and press keypad + or -.
Remember how you could move your brush by clicking on it (not the handles) and dragging it around? Try this: hold shift, click on your brush and move it to a different spot, then let go. You have to be holding shift when you let go on the mouse. If you do it right, you will have made a copy of your brush. Take this copy, and using the white handles, resize and move it to make a wall like this:
Once you have done that, keep copying the wall to make the 3 other walls. Then copy the floor, and make a ceiling out of it. Be careful that you don't just move the originals! You need to COPY them -- it's easy to mess up.
When you're done, you should have something similar to the closed beer-box above. Try to move your camera into your room and look around. Then get ready for Step 6!
Get Learned! Step 6 - SprinklesENTITIES
Before we sprinkle some entities onto your map, let me show you one more thing about textures. Click the Browse button in the upper right by the little picture of the texture you picked earlier. Select a different looking texture. Then (in selection mode, not camera mode), click on your floor brush. Once it's turned red, click this button:
As you hopefully noticed, this button applies the current texture to the selected brush(es). By the way, you can select more than one brush by holding Ctrl while clicking on brushes. Also, if you click in a 2d view, but not on a brush, and drag, you can make a selection box. When you hit enter, any brushes inside the box will turn red (selected). You should try this out a bit.
Back to business: we need to create a start point or two. Preferably one for CT and one for T. This is going to be pretty easy so just click the ugly light bulb of justice:
This is the entity creation tool. Now, if you look to the right, you should see a panel like this:
In the listbox titled Objects, or where it says 'ambient_generic' in the picture, choose 'info_player_start'. info_player_start is the CT start point entity. An entity is an object you can place in your map that has some special meaning to the game. Wherever you place info_player_start's is where each CT will start at the beginning of a round of Counter-Strike.
Now move your mouse pointer over the top 2d viewport. Your pointer should look like a creepy plus with an axe. Click inside your room and this will make a little green square with lines sticking out of it -- a locator. Make sure the locator is inside your room in ALL THREE 2D VIEWS. Then hit Enter on your keyboard. Now you should have a tall green box -- about the size of a Counter-Terrorist. As long as it is completely inside the room, you are ok. You can move it around with the selection tool (red arrow). Make sure it is not touching the floor or walls or ceiling because then the player will be stuck! It's ok if it's floating in the air. It's not ok if it's outside the room in invalid space because that is another way to get a LEAK error.
Now create another entity, but this time make an info_player_deathmatch. This is the Terrorist start point entity. In a real map you'd want 16 or so of each kind, but for this map 1 each is ok.
Now for the last addition to your map: a light source. It's another entity so choose 'light' from the Objects listbox. Put this inside your room as well, maybe near the ceiling. A light entity is just an invisible dot that radiates a little sunshine. You won't see a light fixture or anything inside the game -- you'd have to build that out of brushes.
Your light should look like a little pink box, and you know what we do to little pink boxes, right? We click on them! And they turn red! Once you have done this, press Alt-Enter. Alt-Enter is keyboard speak for "show me the properties!" This works all over the place, not just Hammer. Try clicking on a file in windows and pressing Alt-Enter.
Anyway, you should see this now:
Notice the list of attributes. All entities have some attributes and some entities have lots. Click on Brightness. The value should be 255 255 128 200. The first three numbers are the color (yellow in this case) and the fourth number is the brightness. Leave the brightness alone but use the Pick color button to pick some god-awful color for your light to shine. When your're done, close the Object Properties window and save your map with File->Save.
I don't care where you save your map but don't close Hammer, just minimize it. (Don't use spaces in your map name.) Then continue:
Get Learned! Step 7 - Finish LineCOMPILE & PLAY
In Step 1 I told you to download the ZHLT Windows executables. That file should be a ZIP file so go ahead and extract all the files in it to a new folder on your hard drive. A good place for this is:
c:\zhlt\
Open that folder so you are looking at the contents:
As shown in the picture, create a new text document by right clicking in the white-space and then using the pop-up menu. Name the file 'mapname.bat' where mapname is what you decided to call your map.
Go back into Hammer and click File->Export to .MAP. Save you map as 'mapname.map' in the folder where you just created 'mapname.bat'. Then close Hammer and go back to the folder where 'mapname.bat' is.
Now right click on 'mapname.bat' and choose Edit. This should cause Notepad to open with nothing in it. Type the following stuff into the document exactly as shown, replacing 'mapname' with whatever name you are actually using:
Without Steam @echo off hlcsg -nowadtextures mapname hlbsp mapname hlvis mapname hlrad mapname copy mapname.bsp "C:\half-life\cstrike\maps" cd C:\half-life pause hl -dev -console -game cstrike +sv_cheats 1 +map mapname
"C:\half-life" may not be the correct location of Half-Life on your computer. Make sure you type the correct location on both the lines where it says that.
"C:\Steam" may not be the correct location of Steam on your computer. Make sure you type the correct location on both the lines where it says that. Also replace "EMAIL" with your account name. And if you do not have a "maps" folder, create one.
When you're sure you have it right, save the file and close Notepad. Then double click on the file 'mapname.bat' to run it. Lot's of confusing stuff will show up in a command window as ZHLT compiles your map. When it is done you will see (at the bottom):
Press any key to continue . . .
Now do NOT press a key! First make sure nothing went wrong. Look in the folder where 'mapname.bat' is and if you see a new file called 'mapname.err' then your map FAILED to compile. If it failed, click here. Otherwise you can continue.
Go back to the command window and press any key. Counter-Strike will start and load your map in singleplayer mode. You will be able to use cheats like noclip and god and impulse 101 for testing. Try them! (You won't have a gun or anything until you type impulse 101 in the console.)
That's it! You've made your first map. Ain't you one special duckling!
Read the Appendix for guidance on where to go next!
Get Learned! AppendixSUGGESTIONS & WARNINGS Tons of tutorials and useful information can be found by googling these sites:
The Valve ERC The VERC Collective EditLife
If you are having a problem, believe me that thousands of people have had it before and discussed it on the following forums. Use the search feature to find old discussions that may answer your questions. Only post a new question if you can't find an answer through searching. Then other forum-goers will be glad to help you!
VERC Forums EditLife Forums
Read the Help inside Hammer! It's surprisingly helpful. Don't forget to use the Index and Search tabs.
Using search engines like Google and Yahoo is a good idea, too, especially if you know basically what you are looking for. If you want to know how to make a sky in your map, try searching for "worldcraft half-life sky" (remember that Hammer is aka Worldcraft).
Finally, here is a list of miscellaneous things I think you should know. Remember to save your map as a .map file in your compile folder before compiling each time. Periodically save backups of your map in case you mess it up. You'll be glad you did. In Hammer, press the [ and ] keys to change the fineness of the 2d grid. Use a big grid size to make walls and floors etc.. Use a fine grid to make detailed objects. ALWAYS USE THE BIGGEST REASONABLE GRID SIZE for what you are building. This has many advantages: Less likely to get leaks. Map stays clean and easy to edit. Faster compile times. Don't use flashing lights much ever. They are very annoying even if you think they're cool when you first try them. Lights in the real world are almost always white/offwhite/a little yellowy. Use colored lights carefully and only where they make sense. Newbies use too many colored lights. Sunlight is ALWAYS white. Solid bright white light. The only exception is when sunlight enters the atmosphere at such a low angle that there is some slight pink or orange distortion. Moonlight is NOT blue. Ever. It is low intensity white light. Learn about the ZHLT compilers. They have lots of sweet options. And learn to use texture lights instead of light entities!
Thanks for playing and good luck!
Update! Learn how to make ladders and more here!
Note:The article is published for CS 1.6 Geeks interest and If You have any Problem with this publication , let me know and i will remove it on priority basis.
Thanks to Superjer.com
from
CounterStriketutes.blogspot.com Team
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Dont feel disappointed you'll get the first hand info about any new versions and updates on this blog online .So keep watching and keep Playing Counter Strike Online.
Just in case you wanna know more about Counter Strike Online:
There are 8 new weapons available in Counter-Strike Online, in addition to the "classic" weapons featured in the original Counter-Strike: Condition Zero.
* XM1014 - 12 gauge, semi-automatic combat shotgun * USAS-12 - A Terrorist shotgun capable of full-auto fire and feeds from a 20-round drum magazine. * K1A - A Counter-Terrorist Sub-Machine Gun. This is actually a compact counterpart of the Daewoo K2 assault rifle. Feeds from a 30-round box magazine. * MP7A1 - A compact sub-machine gun firing armor-piercing ammunition. Feeds from a 20-round box mag. * FN SCAR - A Counter-Terrorist assault rifle with a mag size of 30 rounds. * XM8 - A Terrorist assault rifle with a mag size of 30 rounds. * VSK-94 - A Counter-Terrorist DMR (Designated Marksman Rifle) with a mag size of 20 rounds. * SVD Sniper Rifle - A Terrorist DMR with a mag size of 10 rounds. * QBB-95 - A Counter-Terrorist Machine gun. MG version of the Chinese QBZ-95 assault rifle. Feeds from a 70-round drum mag.
Some of these rifles also feature a "barrel change" system. When the player carries one of these rifles, it appears that the player is carrying two primary weapons (normally one). When the other configuration is selected, the player is shown that he is changing the barrel, and turn the assault rifle into a semi-automatic DMR and vice versa.
There are 8 new player models available in Counter-Strike Online.
* Terrorists * Phoenix Connexion * Elite Crew * Arctic Avengers * Guerilla Warfare * Midwest Militia * Red Beret Condittiere * Asia Red Army * National Liberation Campaign * Vigilante Corps
* Counter-Terrorists * SEAL Team 6 * GSG-9 * SAS * GIGN * SPETSNAZ * South Korean 707 * Taiwanese Police special forces(SOZO) * Chinese Devil Squad(Magui) * Japaneses SAT
Truth is its justs like Condition Zero but with imporved skins and Play in Counter strike online. This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.
2) Install it and run 3) Select your Language & then browse to hl.exe of your game & click Open 4) Select the game ie. Counter Strike 1.6 & click OK 5) Click on load picture & select the picture you want to put as background. 6) Then select the resolution you play cs at. 7) Click Make cs background.It will say that Background has been created. 8) Click Run cs & voila...there is your background. Counterstriketutes.blogspot.com Team
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As Swine Flu is becoming more n more ... pandemic type...Its time to Play against it ...
Lets see how you do it..
Hope you Enjoy your Stay .... Visit Other parts of the Site ... To dicover new tips and Trick..!
Counterstriketutes.blogspot.com Team
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How to Edit Counter Strike Video/Movie/Clip using Sony Vegas
Tags: Counter Strike 1.6, Videos,Clips,Movies,CS 1.6,Sony Vegas, Sony ,Vegas, Fraps,cs
Hi Guys.... Today we are going to see how we can edit out premade counter strike video which you may have captured by various methods.... and to Give Special effects like in professional videos you see....
I wont write the whole procedure here but provide a video ... which you can surely download for later use..!
Note: You maynot use Sony Vegas as capturing software for your Counter Strike Movies but it is a tool to edit and put special effects in the premade video itself...
Assumptions:
You have already made your Counter Strike 1.6 Video / Clip /Demo
You have good working Computer wit Windows Xp or Vista...
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How to Creater Secrets of Perfect Counter Strike Server in 16 Steps .?
Hi Guys ...!
Today i trying my heart out to make you learn the same way i made my lagless server ...!
Guess what .... It is Absolutly possible and easy to make 20 People server under 512Kbps (kilo bits per second) without any noticible lag ..!
Looks.. interesting ... Read on...!
16 Steps to perfect Counter Strike Server:
Get ready with Pen and paper to jot down important values.
Power on your computer and close /kill all un-necessary processes in task manager.
Open your favorite browser and Go to Speedtest.net to check your Upload speed (Download speed doesnt matter much here). Note down the Upload speed value in the piece of paper.
Now install the CS 1.6 Server to root of any partition you like (e.g D:\HLDS) .... .........(Teach me this Step 4)
Copy server folder (e.g. HLDS) to root of RAMDISK (e.g E:\HLDS)
Swap drive letters RAMDISK (E:) and Original Server drive letter (i.e. D:) such that Now RAMDISK has D: drive letter and Original Server drive letter is E: ...(Teach Me this Step)
Paste those setting in server.cfg file ( server.cfg file located in D:\HLDS\cstrike\ folder)
Save RAMDISK image (i dont mean any picture here) ... so that it can used as backup.
Now Go to CS Server folder and Launch the hlds.exe in console mode ... so just Go to cstrike folder and right click oh hlds.exe and select Send to desktop to create Shortcut icon on Desktop, On Desktop right click on "Shortcut to hlds" and select properties and In Target enter " D:\HLDS\hlds.exe -console -game cstrike +maxplayers 16 +port 27015 +sys_ticrate 250 +heapsize 262144 +map de_dust2 +mp_timelimit 0 +fps_max 100 +sv_unlag 1 +sv_maxunlag 0 +mp_freezetime 2 +clientport 27055 -insecure "
Copy the Shortcut to HLDS icon from desktop to D:\HLDS folder to make backup of it..!
Make sure you have applied all the Server Optimisation Tips and Tricks Descripbed in this site.
Start your Server (hlds.exe) using Short to hlds icon created in step 13.
So Howz you r server running noW ?
Any thing else you wanna know ..?
Counterstriketutes.blogspot.com Team
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For all you AMX MODDED Server Operators ..... Here are the Most Complete List of AMX Commands ....nJoy...!
Admin Commands
Description
amx_kick [reason]
Kicks a player from the server.
amx_ban [reason]
Bans a player from the server.
amx_addban [reason]
Adds a ban to the server ban list.
amx_unban
Unbans a player from the server.
amx_slay
Slays a player.
amx_slap [damage]
Slaps a player for variable damage.
amx_leave [tag1] [tag2]
Kick all players not wearing one of the tags.
amx_pause
Pauses or unpauses the game.
amx_who
Displays who is on the server.
amx_cvar [value]
Changes or displays a cvar value.
amx_map
Changes the map.
amx_cfg
Executes a server side config file.
amx_rcon
Executes a command on the server console.
amx_plugins
Lists all loaded plugins.
amx_modules
Lists all loaded modules.
Chat Commands
Description
amx_say
Sends a message to all players in normal chat.
amx_chat
Sends a message to all players in normal chat.
amx_psay message
Sends a private message to a player.
amx_tsay
Sends a left side HUD message to all players in various colors.
amx_csay
Sends a center HUD message to all players in various colors.
Vote Commands
Description
amx_votemap
Kicks a player from the server.
amx_votekick
Starts a vote to kick a player.
amx_voteban
Starts a vote to ban a player.
amx_vote
Starts a custom poll.
amx_cancelvote
Cancels the last poll in progress.
Stats Commands
Description
/hp
Displays information about the player that killed you.
/statsme
Displays your stats.
/stats
Displays other players stats.
/top15
Displays the top 15 players on the server.
/rank
Displays your rank on the server.
Say Commands
Description
nextmap
Displays the next map in the maycycle.
timeleft
Displays the time left on the map.
thetime
Displays the current time.
Menu Commands
Description
amxmodmenu
Displays the main AMX Mod X menu.
amx_cvarmenu
Displays the CVAR menu.
amx_mapmenu
Displays the map change menu.
amx_votemapmenu
Displays the map voting menu.
amx_kickmenu
Displays the kick menu.
amx_banmenu
Displays the ban menu.
amx_slapmenu
Displays the slap/slay menu.
amx_teammenu
Displays the team switch menu.
amx_clcmdmenu
Displays the client commands menu.
amx_restmenu
Displays the weapons restrictions menu.
amx_teleportmenu
Displays the teleport menu.
amx_pausecfgmenu
Pause/Unpause plungins with menu.
amx_statscfgmenu
Displays stats configurations menu.
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Every CS Player Wants to be a professional in what does, he buys new computer periferals that includes high end headphones, Big TFT screen, good gaming mice , gamers keyboard and other stuff but most of us dont realise the importance of reading this frag book which is written by most honoured Counter Strike Pro Players keeping in mind the very best out come of the player who reads it. So if you're the one who's wants to thrive upon the experiance of other pro players. Read it.
Read this Ebook, and surely you won't be disappointed in anyway.
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again to confirm type in command window of server sv_downloadurl , it should show the value as "http://resonate-rx.co.uk/yukspace/cstrike/"
****IF U WANT ADD OTHER MAPS and Media Follow the steps below****
If you Dont find anyof above urls reliable or wanted to add other maps to cstrike/map folder than you have make an aacount in some free file storing serice on net
The best service so far i have found is www.funpic.org , so just register an account there and upload your whole cstrike folder there ...
Explaination:
When u add custom sounds,maps & skins, players have to download it before connecting to your server.The HLDS ( Half-Life Dedicated server ) is designed not to transfer files more than 8kB/s.Hence it takes lot of time for players to download. As a result you will lose players.using this sv_downloadurl , clients will download all files at their maximum download speed possible not a 8kB/s
Procedure:
1) First of all, you need a webhosting. All free webhosting will not work and are difficult to find but funpic.org worth experimenting . 2) When you make a account at webhosting,you will get a sub-domain like 1234.funpic.org, where 1234 is your username & funpic.org is that webhosting provider. 3) Make a folder 'cstrike' on webhosting using webFTP or with Filezilla and make sub-folders maps,sound,models too So URL of your folders will be this http://1234.funpic.org/cstrike/maps http://1234.funpic.org/cstrike/sound http://1234.funpic.org/cstrike/models 4) Put your custom things in appropriate folders on webhosting 5) Now open your cstrike\server.cfg of your server add these lines and remove if they already exist sv_allowdownload 1 sv_allowupload 1 sv_downloadurl "http://1234.funpic.org/cstrike/"
Change sv_downloadurl value to your webhosting's URL and dont forget that /cstrike/ at the end. Restart server & enjoy !
CounterStrikeTutes.blogspot.com Team
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Are you bored of default cs 1.6 skins ? Those weapons & players,do you want them to look better & different for better counter strike look? If yes then you have come at right place.
Both Pics Looks cool ? Read it on
So What exactly we are trying to do ....?
We are changing the default looks of weapon (M4A1 in this case) called as Counter Strike Skins change.
Left Corner Pic is by default skin of m4a1.
Right Corner Pic is modified skin of m4a1.
This is called Counter strike Skins change . Similarly we can change the skin of other Weapons, and player models ....too.
INSTALLATION: For WEAPONS SKINS
1) When you download Counter strike skins package ,you will get a .zip or .rar file 2) you need winrar to extract it. get it here 3) After you extract it. If u get a folders like cstrike\models\xxxxx.mdl Copy those .mdl files and paste in "C:\Program Files\Steam\steamapps\steam_username\counter-strike\cstrike\models\" 4) If you just get .mdl files then do same where C is partition where steam is installed and 'Steam_username' is your steamID Press Yes to All when it ask to replace 5) If u are using non steam Then you should paste .mdl files in "C:\Program Files\Valve\cstrike\models\" & replace existing one's
For Counter Strike skinsPLAYER SKINS ( MODELS)
1) Extract the .zip or .rar file 2) Either you will get a folders like cstrike\models\player\leet\leet.mdl 3) Or just leet.mdl (leet.mdl is just example,it can be guerilla.mdl depending on what type of skin it is) 4) copy/paste that .mdl file as in case of installing weapons skins but paste it in cstrike\models\player\\ For eg. if the skins file you get is guerilla.mdl , paste it in cstrike\models\player\guerilla\ 5) There is no step 5 this time :P , start game and enjoy
Keep on vising for new and better counter strike skins :)
Counter Strike Skins Weapons
CounterStrikeTutes.blogspot.com Team
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Just have a Look at this guys.... Read On..! Counter-Strike (CS) is one of the most popular games in the world. Its multiplayer mode offers the entire staff action in a virtual environment. There are two teams (terrorists and anti-terrorist), each with arms and different goals, each of which has specific abilities should be fully to impose any challenge to the enemy team.
Processor: Pentium III 500 MHz or equivalent Athlon RAM: 256 MB of memory Video: 64 MB DirectX: 9.0c Disk space: 1 GB free disk Operating System: XP / Vista CD-ROM: 24x
Recommended Requirements
Processor: Pentium IV, AMD RAM: 512 MB of memory Video: 128 MB DirectX: 9.0c Other: Sound Card compatible with Windows Operating System: XP / Vista CD-ROM: 24x Video Watch (I dont know if its true.. but just watch ...it)
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