jueves, 8 de agosto de 2013

Making a deathrun map

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Deathrun maps are very rare maps. This is partly due to the fact that you need a unique level design and also the fact that many people think that deathrun maps are unbalanced.

The objective of this map is that the terrorist have to move towards a designated safe zone before the counter-terrorist whack them all. Due to this, terrorist are often given dumbled down weapons. Imagine the assassination map type but substitute the vip for the terrorist.

Make a brush based func_escapezone entity wherever you want the terrorist to escape. This is all you need for this map type. Keep in mind that you can combine different map types like placing hostages in a de map but making a cs map in a assassination map can lead to serious bugs.

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